AR4STE(A)M – Use Gamification Strategies and Augmented Reality for Innovative STE(A)M Learning
The AR4STE(A)M project is a strategic partnership, supported by the European Commission, to raise awareness of the importance of choosing STE(A)M studies in pursuing successful careers, especially among young students.
Project Description
Nowadays, competence requirements have changed with more jobs being subject to automation, technologies playing a bigger role in all areas of work and life, and entrepreneurial, social and civic competences becoming more relevant in order to ensure resilience and ability to adapt to change. Digitization affects how people live, interact, study and work. This makes investing in one’s digital skills throughout life of the utmost importance. As a consequence, education systems need to adapt to this reality. Innovation is ‘extremely relevant’ for meeting the education sector’s needs and digital technology has huge, untapped potential for improving education, especially in STEM subjects. With the AR4STE(A)M project the Educational Technologies Team tackles this issue by leading a strategic partnership supported by the European Commission in order to raise awareness on the importance of choosing STE(A)M studies for pursuing successful careers, especially among young students. Over the course of 2.5 years the team will work – together with 6 Partners from 6 EU countries – on giving school teachers innovative instruments and tools to overcome the traditional method of teaching and learning and to engage students to learn while enjoying. The team will also support educational institutions in integrating immersive technologies and Game Based Learning for teaching STE(A)M within their curricula.
Funding
Project Management
Project Team
Project Details
State: |
Current projects
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Duration: |
12/2019 – 06/2022
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Funding: |
External funding
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Department: | Information Center for Education |
Contact: | Dana Kube, Academic Staff |